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Inspiring quotes by Matthew Mercer

The top 10 most inspiring quotes by Matthew Mercer

  • It’s always hard when you’re working on a project, and you’re seeing it in bits and pieces, whether that be film, television, video games, animation – you only really have perspective of what you’re interacting with.
  • ‘Resident Evil: Damnation’ was physically mo-capped and recorded with the mo-cap actors first, so there wasn’t a whole lot of flexibility with timing, so it was more stringent. We had to go in individually.
  • The rules – I think that’s one big thing that people seem to get caught up in is that I have to know all the rules… But, one thing you have to consider as a new Dungeon Master is you do not have to know the rules like the back of your hand.
  • ‘Dungeons and Dragons’ has evolved over the years, and so has the community that played the game. It had a lot of lingering stigma from the anti-‘D&D’ movement of the ’70s and ’80s – this kind of idea that ‘Dungeons and Dragons’ is only played by the lowest of the low basement dwellers – that has kept people from being comfortable talking about it.
  • A lot of gaming and a lot of interaction is no longer physical; it’s all digital and at a distance. There’s this innate, tribal need of the people to have face time with other people and play together in person. I think there’s been this rediscovery of the joy of playing with people around the table.
  • There’s an old-school gatekeeper mentality to some of the RPG community: ‘It’s unfair that somebody out there can make money on something that I worked so hard to make for free for my friends.’
  • A lot of games and voiceover projects, they’re not giving the actor a lot of context. The actor, no matter how good they are, might not be able to deliver a performance that fits the action.
  • There aren’t a lot of entertainment-based mediums, the visual or recorded mediums, that empower the audience to go off the next day and create it themselves. You can’t watch a movie or a show and the next day say, ‘I want to make that.’ You have to go to school.
  • For a lot of people, ‘Dungeons & Dragons’ has been a hard thing to describe. I can’t tell you how many social environments I’ve been in where I say, ‘I play ‘D&D,” and a bunch of normies will be like, ‘How does the game even work? What’s that like?’ I didn’t have anything to really describe it that didn’t make me sound like a crazy person.
  • The difference between ‘Resident Evil: Damnation’ and ‘Resident Evil 6’ is in ‘Resident Evil 6’ we did facial mo-cap, along with the voice over. We had these little reflectors glued to our faces and these head pieces in this room filled with light with about 40 cameras.

Matthew Mercer is an American voice actor, director, and producer renowned for his extensive work in animation and video games. Born on June 29, 1982, in Palm Beach Gardens, Florida, Mercer developed an interest in storytelling and performance at an early age.

He has voiced numerous iconic characters in popular franchises, including Leon S. Kennedy in the Resident Evil series, McCree/Cole Cassidy in Overwatch, and Yusuke Kitagawa in Persona 5. Mercer has also contributed to many anime productions, lending his voice to characters in series such as Attack on Titan and JoJo’s Bizarre Adventure.

Beyond voice acting, Mercer is widely recognized as the co-creator and Dungeon Master of the web series Critical Role, where professional voice actors play Dungeons & Dragons. The show’s success has made him one of the most influential figures in modern tabletop gaming.

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